Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Unreal Development Kit Game Programming with UnrealScript
Getting Started
Course Introduction (2:34)
Exploring the UDK Installation Folder (3:36)
Exploring UncodeX (2:57)
Configure Notepad++ for UnrealScript (4:24)
Compiling UnrealScript Source Code (5:10)
Compiling UnrealScript Source Code Using the FrontEnd (4:38)
Understanding the Class Tree and Making Custom Classes
Getting Started at UnrealScript Game Development (3:58)
The GameInfo Class (2:59)
GameInfo Basics (3:53)
Compiling GameInfo (2:57)
Testing GameInfo (2:38)
Appendix to Compiling (2:02)
Beginning a Power-Up Actor Class
Getting started with Actors (3:16)
Integrating Actors into the Actor Classes Tab (3:09)
Actors and Components (4:13)
Using Editor Properties (3:18)
Review (1:50)
Using the Content Browser to Help Code (2:16)
Refining the Power-Up Actor Class
Rotations in UnrealScript (4:04)
Testing the Rotation Code in the UDK Editor (1:49)
Collision Detection (3:05)
Using Class States (3:21)
Testing Class States (3:25)
Creating Game Logic with GameInfo
Starting to Code the Main Game Logic (3:04)
Refining Game Logic with GameInfo (3:35)
Tips and Tricks (4:49)
Inter-object Communication (3:18)
Testing the Game So Far (2:54)
Refining the Game with Exec Functions
Unreal Console (2:58)
Exploring Console Commands on the UDN (3:09)
Create New Console Commands (2:58)
Testing New Console Commands (3:19)
Review your Progress (2:21)
Customizing Kismet
Configuring the Level with Kismet and Matinee (3:23)
Customize Kismet with UnrealScript (3:49)
Testing the Kismet Node (2:18)
Activating Kismet Nodes (5:15)
Testing Kismet Functionality in the UDK Editor (2:53)
Moving Forward with Config Files
Config Files (3:13)
Customize GameInfo with Config Files (3:32)
Using the Config Keyword (2:56)
Using Config Files to Customize Game Settings (3:38)
Completing the Game (3:41)
Course Introduction
Complete and Continue