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Make a Ninja Survival game for mobile in Unity® and Blender
Let's Make Some Games
Download Blender and Unity3D
Gameplay (0:25)
T01 - Introduction to Unity
1.1 Introduction (3:13)
1.2 Unity Editor (13:21)
1.3 Moving a Cube (12:03)
1.4 Materials (8:54)
1.5 Lights (6:15)
1.6 Particle System (6:20)
1.7 Applying Physics (4:58)
1.8 Asset Store (3:11)
T02 - Introduction to Coding
2.1 Introduction (2:08)
2.2 Variables (16:59)
2.3 Methods (16:19)
2.4 If Blocks (7:40)
2.5 Loops (12:45)
T03. introduction to inputs
3.1 Introduction (1:58)
3.2 Key Presses (13:35)
3.3 Moving a Player (11:03)
3.4 Jumping (10:58)
3.5 Moving Forward (7:18)
3.6 Cycling Cameras (14:07)
T04. Introduction to Prefabs
4.1 Introduction (3:38)
4.2 Introduction to Prefabs (16:51)
4.3 Random Angles (9:15)
4.4 Explosion Effect (13:12)
4.5 Adding explosion effects (10:08)
01G. Jumpers
G1.1 Setting up the Project (4:10)
G1.2 Building a Simple Scene (6:26)
G1.3 Percentage Coordinates (8:26)
G1.4 Clicking Variation (4:29)
G1.5 Player Movement (11:30)
G1.6 Orthographic Camera (5:28)
G1.7 Jumping Enemy (7:33)
G1.8 Jumping Enemy Movement (5:55)
G1.9 Killing the Player (2:33)
G1.10 Canvas (7:07)
G1.11 End Game Messages (10:52)
02G. Adding More Functionality
G2.1 Reusability (5:09)
G2.2 Dynamically Adding the enemy (3:51)
G2.3 Game Mode Switch (8:00)
G2.4 Setting Up The Rolling Enemy (7:04)
G2.5 Rolling Enemy Movement (13:11)
G2.6 Enemy Positions (7:41)
G2.7 Killing the Player (7:11)
G2.8 Depth Range (13:15)
G2.9 Horizontal Range (11:33)
03G. Enemy Logic
G3.1 Creating The boucing Enemy (7:32)
G3.2 Moving the Bouncing Enemy (8:34)
G3.3 Diagonal Movement (5:48)
G3.4 Movement Flip (7:20)
G3.5 Initial Angle (7:08)
G3.6 Enemy x Enemy Collision (4:10)
G3.7 Multiple Bouncer (4:01)
G3.8 Depth Walls (6:43)
04G. Designing the Game
G4.1 Designing the Crawlers (12:26)
G4.2 Crawling Enemy Movement (6:19)
G4.3 Player's Rotation (11:08)
G4.4 Jumping Force (5:42)
G4.5 Finishing the Jumping Logic (6:18)
G4.6 Spawning Crawler (4:34)
05G. Turrets
G5.1 Designing The Turret (14:09)
G5.2 Turret States (9:21)
G5.3 Turret Movement (13:02)
G5.4 Smooth Aiming (9:09)
G5.5 Aiming (15:15)
06G. Game Logic
G6.1 Preparing The Game Logic (13:48)
G6.2 Raycasts (11:34)
G6.3 Shooting Weapons (7:23)
G6.4 Aiming Improvements (9:32)
G6.5 Targets (14:49)
G6.6 Shooting Player (3:23)
G6.7 Destroying the Targets (4:43)
07G. Configuring the Player
G7.1 Configuring The Player (11:14)
G7.2 Moving Up (14:23)
G7.3 Jetpack Thrusters (7:20)
G7.4 Designing the Enemy (11:36)
G7.5 Wave Pattern (4:29)
G7.6 Spawning Enemies (9:02)
08G. Endless Mode
G8.1 Setting up Endless Mode (11:16)
G8.2 Highschores (14:06)
G8.3 Refactoring The Spawn Logic (5:57)
G8.4 Increasing Difficulty (7:59)
G8.5 Bouncer Difficulty (8:05)
G8.6 Crawler Difficulty (8:35)
G8.7 Turrets Difficulty (3:09)
G8.8 Targets Difficulty (4:28)
G8.9 JetPack Difficulty (4:45)
09G. Menu and Level Design
G9.1 Building the Menu Scene (21:08)
G9.2 Level Selection (9:35)
G9.3 Level Picker (10:36)
G9.4 Losing the Game (2:48)
G9.5 Level Parameters (11:11)
G9.6 Setting Difficulties (13:40)
G9.7 Setting Endless Mode (6:42)
Introduction to Blender
Introduction to Blender (24:39)
10K. Background Art
K1.1 Floors (5:34)
K1.2 Walls (8:34)
11K. Game Assets
K2.1 Bouncing Enemy (4:35)
K2.2 Rolling Enemy (5:21)
K2.3 Double Rolling Enemies (4:58)
K2.4 Crawler Enemy (7:39)
K2.5 Turret Enemy 1 (12:21)
K2.6 Turret Enemy 2 (4:20)
K2.7 Player Ninja Character (18:59)
K2.8 Enemy Ninja Character (3:51)
K2.9 Ninja Stars (13:38)
K2.10 Flying Enemy (6:39)
K2.11 Jet Pack (11:29)
12K Finalizing the Art
K3.1 Assets Toon Shading (7:22)
K3.2 Background (1:00)
13G. Integrating the Art
G10.1 Playing from the Game Scene (5:02)
G10.2 Integrating Jumper Art (17:59)
G10.3 Integrating the Roller Art (4:13)
G10.4 Integrating Roller Art (Con't) (2:22)
G10.5 Integrating the Crawler (5:18)
G10.6 Integrating The Turret Model (6:57)
G10.7 Aiming the New Turret (5:43)
G10.8 Integrating the Target Enemies (7:14)
G10.9 Integrating The Flying Enemy Art (1:49)
G10.10 New Player Art (7:17)
G10.11 Integrating the Dojo (3:35)
G10.12 Adjusting the Interface (3:26)
G10.13 Challenge Time! (1:51)
Source Code and Assets
Source Code and Assets
1.6 Particle System
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