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Learn Construct 2 today!
Introduction to Construct2
1. General Interface (5:38)
2. Insert A Sprite (1:54)
3, Sprite Properties (3:53)
4. Adding Movement to a sprite (2:29)
5. Modifying the 8 Direction Layout (5:01)
6. Adding Boarders (3:48)
7. Edge and Origin (1:02)
8. Scrolling to Sprite (1:57)
9. Adding a Background (2:00)
10. AddingLayers (2:08)
11. Adding Text (3:17)
12. Snapping to grid (0:25)
13. Setting Sprite Size (6:10)
14. Learning more about events (3:11)
15. How to Rotate your sprite (0:46)
16. How to Rotate with an event (4:24)
17. Rotate to Angle (4:13)
18. How to set an angle (0:43)
19. How to shake the Camera (2:47)
20. Setting Opacity with Events (1:10)
21. Setting isVislible with Events (0:47)
22. How to destroy an object with an event (1:41)
23. How to Spawn objects and basic bullet use (7:02)
24. Bullets part 2 (4:34)
25. Destroying the projectile (2:40)
26. Setting the projectile's origin (3:24)
27. Rotate towards mouseclick (1:41)
28. Move Sprite to Mouse Click (1:25)
29. Introductiont to Variables (2:11)
30. Implementing Variables - Rotate sprite to mouse (5:31)
31. Speed run. How to implement everything so far (6:23)
32. How to pin objects to another object (2:39)
33. Making Objects solid (1:05)
34. Collision masks and solid objects (2:03)
35. How to use world wrap (2:01)
36. Adding Car movement to your sprite (2:03)
37. NOT COMPLETE Car properties (4:18)
38. How to make a heads up display (4:13)
39. Paralax Scrolling (3:07)
40. Hiding layers on Command (1:01)
41. Hiding layers on Command (2:10)
42. How to Scroll to co-odinates and objects (4:33)
43. How to move layers (3:45)
44. How to chang the background color (2:24)
45. Changing the background color with a tiled background (2:30)
46. Adding a spotlight effect (6:34)
47. Text and textboxes (0:51)
48. Adding Buttons to your game (1:29)
49. Changing Text with buttons (5:02)
50. Append Text Feature (2:12)
51. Adding a variable to your textbox (1:58)
52. Constantly udate your textbox with text and a variable. How to add score to your game (1:54)
53. Adding sounds to your game (3:13)
54. Thoughts about making an extremely easy game part 1 (8:47)
55. Thoughts about making an easy game- adding powerups - part 2 (3:15)
56. Thoughts on making a simple game - adding a HUD and powerup functionality part 3 (5:07)
57. Finishing the small game part 4 (3:13)
58. Recap on what we have done so far (5:27)
59.Simple Physics (2:22)
60. Adding Spawning and collision (4:30)
61. Physics properties (5:17)
62. Applying a force to a physical object (3:21)
63. Applying a force to an angle (1:00)
64. Applying a force to a position (1:13)
65. Applying a velocity (2:01)
66. Adding Torque to your object (0:58)
67. Adding angular velocity to your object (0:53)
68. Applying torque towards an angle (1:14)
69. Appling torque towards position (0:56)
70. How to create a revolute joint (1:36)
71. How to make a scrolling background (3:44)
72. Making a simple platformer (1:51)
73. Making the camera follow the palyer in a platformer (0:54)
74. The platformer properies (3:53)
75. Making a platformer level and rapid prototyping (4:49)
76. Adding other controls to you platform game (2:31)
77. Making your game full screen (1:48)
78. Switching the gravity in your game (4:19)
79. Skyward sword example (9:28)
Making a Chrome Store and Facebook Game from Scratch
1. Project goals and planning (3:13)
2. Making a simple production spec (7:54)
3. Adding the player and controls (5:20)
4. Adding wall collisions (2:52)
5. Tweaking the player controls (2:23)
6. Adding projectiles (4:25)
7. Adding a spread projectile (8:48)
8. Adding debug features to your game (3:02)
9. Adding a beam part 1 (3:05)
10. Adding a beam part 2 (3:52)
11. Adding homing projectiles (5:26)
12. Fixing the homing projectile bug (1:28)
13. How to make the enemies move towards the target (3:11)
14. Adding the projectile enemy collision (3:27)
15. Adding Spawining Objects (2:00)
16. Adding the random function to the timer (1:14)
17. Adding a score modifier (5:36)
18.Adding in Scores and HUD (6:45)
19. Adding the lives to the HUD (2:42)
20. Adding the losing lives functionality (2:30)
21. Adding the weapons type to HUD (6:40)
22. Adding Powerups to your game (7:44)
23. Adding points powerups to the game (6:51)
24. Adding Weapons Select (12:49)
25. Adding Beam powerup (8:38)
26. Adding homing Powerup (6:45)
27. Making a menu (5:33)
28. Adding functionality to the menus (5:40)
29. Setting up a game over screen (4:50)
30. Adding some game over logic (1:47)
31. Final Thoughts of the game before art (4:04)
32. Intoduction to adobe illustrator and talking about aesthetic values (9:37)
33. Making a simple scene (13:41)
34. Adding gradients to you game (7:34)
35. Resizing the image to fit the gameplay (5:18)
36. Adding Snow to the mountains (8:59)
37. Adding Shadding to the mountain (12:30)
38. Adding Clouds (11:56)
39. Adding some trees (22:14)
40. Fixing the trees (4:21)
41. Adding the trunks to the forground trees (4:44)
42. Adding the canopy to the trees in the forground (4:55)
43. Starting our bee character (5:49)
44. Continuing the bee chracter part 2 (6:36)
45. Making a bee part 3 (3:51)
46. Adding more detial to the bee (8:49)
47. Adding legs to the bee - WITH SOUND (8:38)
47. Adding legs to the bee (12:09)
48. Adding Wings to the bee (4:23)
49. Completing the bee and talking about desing (3:55)
50. Creating the wasp (4:40)
51. Creating the wasp part 2 (6:42)
52.Adding more detail to the wasp (8:34)
53. Adding Detail to the eye (6:41)
54. Adding detail to the mouth (9:50)
55. Adding the Arms (16:47)
56. Adding the wings to the wasp (7:52)
58. Talking about the text and the design (7:15)
59. Making Powerups (11:09)
60. Making the rest of the powerups part 2 (2:51)
61. Making the projectile (5:19)
62. Making the beam weapon part 1 (1:23)
63. Making the beam weapon's spark part 2 (5:49)
64. Making the titleScreen -ACTUAL (10:59)
64. Making the titleScreen (8:01)
65. Adding detail to the title screen (10:33)
66. Finishing the title screen (5:51)
67. Making the other cards and task inertia (22:49)
68. Finishing the cards (4:31)
69. Setting up the instruction screen (4:10)
70. Making the bee animation(2) (9:34)
70. Making the bee animation (9:34)
70. Making the bee animation_backup (9:34)
71. Making the wasp animation (8:58)
72. Making the spark animation (3:19)
73. Exporting Images (13:01)
74. Setting up the instruction screen (2:34)
75. Makign the gameover screen (1:45)
75. Setting Up the menu screen (4:46)
76. Setting up the highscore screen (3:11)
77. Adding the art to the game screen (3:18)
78. Adding the images to the game screen (3:38)
79. Setting up the text in the game (1:59)
80. Making the scrolling background (17:16)
81. Fixing some illustrator and graphic problems (15:26)
82. Adding the animation to the bee and the wasp (2:20)
82. Fixing the wasp rotation (1:29)
83. Adding the animation spark to the beam (8:36)
84. Talking about the project and adding sound effects (5:03)
85. Making the projectile sound effect (4:52)
86. Making the spread projectile (2:22)
87. Making the homing projectile (4:35)
88. Making the beam sound effect (5:40)
89. Making the wasp death sound (4:12)
90. Making the bee hit sound (2:43)
91. Talking about the music and adding our first beat (5:13)
92. Adding the bass line (3:34)
93. Adding the melody (9:20)
94. Finishing the Song (9:02)
95. Making the game over music (1:18)
96. Adding the bass line to the game over music (4:18)
97. Adding the melody (4:24)
98. Adding the melody to the game over music (8:59)
99. Making the drums more interesting in the game over music. (3:39)
100. Composing the main music (3:25)
101. Composing the bassline (5:51)
102. Picking the synthsizers (12:27)
103. Comosing the pre melody (3:17)
104. Composing the A melody (8:07)
105. Composing the B melody (7:22)
106. Making the song a little more interesting (5:50)
107. Adding the form the to song (5:00)
108. Adding an intro to the song (7:31)
109. Making the drums more interesting (6:28)
110. Adding cymbals and finishing the song (9:31)
111. Mixing youe music (5:16)
112. Making a powerup Sound effect (1:07)
113. Making the second powerup sound effect (1:06)
114. Adding the music to the game (4:50)
115. Correcting the music coding errors (3:55)
116. Correcting a music logic problem (2:28)
117. Adding sound effects part 1 (6:55)
118. Adding sound effects part 2 (3:51)
119. Mixing your audio in the engine (3:57)
120. The homestretch - talking about finishing the game and releasing it (4:59)
121. Adding a difficulty curve (16:01)
122. Adding a difficulty curve part 2 (2:59)
123. Making the game more fun (2:59)
124. Adding high scores and polishing the game (6:11)
125. Making the icons for the chrome store (14:50)
126. Making the 16x16 icon (2:52)
127. Making the banners 1280 and 440 (10:49)
128. Packing your game for the chrome store (5:49)
129. Final steps of publishing to the chrome store (9:32)
130. Final steps of publishing to the chrome store (1:05)
131. Setting up the facebook game (3:28)
132. Adding a facebook login (4:02)
133. Publishing your score to your facebook (3:29)
134. Exporting your HTML 5 webpage (1:45)
135. Setting canvas URL in facebook (2:43)
136. Resizing your icon (2:55)
137. Finalizing your facebook game (2:31)
138. Final thoughts of Bees versus wasps (7:55)
Learning the Fundamentals of GameSalad
1 Families (8:20)
2. Famillies part 2 (2:55)
3. Particles Part 1 (1:07)
4. Particles and rotation (1:39)
5. Adding the particles to the mouse (1:04)
6. How to rotate the particles manually (1:21)
7. Particle Spawn Rate (0:56)
8. Particles, FPS and performance (2:13)
9. Particle spray cones (2:38)
10. One Shot versus continuous spray (1:14)
11. Setting values in the event sheet (1:36)
12. Changing the image (1:49)
13. Particle speed and art verus technical (2:31)
14. Setting the particle size (1:21)
15. Particle Opacity (1:06)
16. Particle Growth Rate (1:19)
17. X and Y randomizer (1:55)
18. Speed Randomizer (1:13)
19. Size Randomizer (1:09)
20. Growth Rate randomizer (2:05)
21. Particle Acceleration (1:18)
22. Angle randomizer (1:45)
22. Particle Gravity (2:00)
24. Speed Randomizer (1:15)
25. Opacity Randomizer (0:42)
68. Applying torque towards an angle
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