Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Beginner’s Guide to Editor Scripting in Unity
Section 1: Introduction
Lecture 1: Introduction (1:50)
Section 2: Built-in Customizations
Lecture 2: Section 2 Introduction (0:30)
Lecture 3: Window Docking and Layouts (2:59)
Lecture 4: Linking an External Scripting Editor (0:59)
Layer 5: Change Playmode Color Tint (1:26)
Lecture 6: Types of Debug Log Statements (2:23)
Lecture 7: Rich Text (2:28)
Lecture 8: Editor Folder (1:10)
Lecture 9: Resources Folder (3:41)
Lecture 10: Editor Default Resources Folder (1:38)
Lecture 11: Gizmos Folder (2:43)
Lecture 12: Section 2 Summary (0:30)
Built_In Customizations Quiz
Section 3: Custom Editor Scripting
Lecture 13: Section 3 Introduction (0:32)
Lecture 14: Editor Window (2:52)
Lecture 15: Using OnGUI (1:00)
Lecture 16: GUILayout Button (1:36)
Lecture 17: EditorGUILayout Object Field (2:19)
Lecture 18: EditorGUILayout Text Field (1:36)
Lecture 19: EditorGUILayout Space (1:20)
Lecture 20: EditorGUILayout vs. EditorGUI (2:10)
Lecture 21: EditorGUIUtility Load (0:58)
Lecture 22: Section 3 Summary (1:20)
Editor Scripting Quiz
Section 4: Custom Inspector Scripting
Lecture 23: Section 4 Introduction (0:39)
Lecture 24: Attributes (1:00)
Lecture 25: Execute In Edit Mode Attribute (1:46)
Lecture 26: Header Attribute (1:37)
Lecture 27: Space Attribute (0:54)
Lecture 28: Add Component Menu Attribute (1:05)
Lecture 29: Context Menu Attribute (1:41)
Lecture 30: Hide In Inspector Attribute (0:41)
Lecture 31: Range Attribute (0:58)
Lecture 32: Tooltip Attribute (1:14)
Lecture 33: Text Area Attribute (0:41)
Lecture 34: Custom Inspectors (3:36)
Lecture 35: Property Drawers (3:15)
Lecture 36: Decorator Drawers (2:36)
Lecture 37: Section 4 Summary (1:38)
Custom Inspector Scripting Quiz
Section 5: Course Summary and Wrap-Up
Lecture 38: Course Wrap-Up (1:15)
Lecture 17: EditorGUILayout Object Field
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock