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Build 20 SpriteKit Games for iPad using Xcode and Swift.
Make A Simple Shooter
Introdution to the course (0:49)
Intro to the project (0:42)
Starting the game and adding in the initial functions (16:49)
Setting up the spawning logic (18:15)
Setting up the collision logic (13:54)
Adding in more collision logic (6:59)
Spawning an explosion (9:03)
Setting up the TitlePage (17:19)
Making the art in illustrator (15:02)
Importing the art to the Project (5:17)
Finishing up the project (4:21)
Challenge - Expand upon the game by making more objects (1:44)
Make a simple avoid game for iPad
Introduction to the game (1:31)
Game Preview (1:25)
Starting the Scene (5:24)
Setting up the players (10:46)
Adding in the moving logic (12:03)
Adding in the spawning timers (8:31)
Adding in the player controls (6:08)
Adding in the labels (8:39)
Hiding the label (2:34)
Setting up the collsion (8:16)
Setting up the game over logic (6:13)
Setting up the TitleScene part 1 (9:28)
Setting up the titleScene part 2 (8:18)
Adding an explosion to the GameScene (10:36)
Setting up the color scheme (13:04)
Adding in the circle to the game (4:42)
Fixing the explosion (3:19)
Challenge - Pick another color scheme and make a new powerup (1:00)
Avoid Spikes Game
Introduction to the game (2:02)
Game Preview (0:55)
Starting up the game (6:28)
Setting up the player controls (5:06)
Adding in the labels (5:45)
Adding in the spike spawn timer (2:21)
Adding in the spikes (4:51)
Adding in the ground (3:31)
Hiding the label (2:31)
Adding in the physics bodies (6:29)
Setting up the game over logic (7:53)
Setting up the titleScene part 1 (8:47)
Setting up the TitleScene part 2 (6:21)
Setting up the gamescen transition (4:10)
Setting up the score counter (3:35)
Making and exporting the art (6:24)
Optimising the art and the titlepage (7:16)
Challenge - Add in another sprite that will fall down (1:05)
Chroma Avoid
Introduction to the game (1:55)
Game Preview (0:45)
Starting the project (5:05)
Adding in the game objects and labels (8:56)
Setting up the player controls (4:49)
Setting up the color change logic part 1 (5:39)
Setting up the color changing logic part 2 (4:32)
Setting up the color change part 3 (2:39)
Setting up the countdown timer (4:30)
Spawning the light and dark blocks (5:34)
Setting up the spawn timers (2:46)
Setting up the phyiscs (7:01)
Setting up the contact didBeginContact (5:26)
Setting up the dark block contact (6:10)
Setting up the titleScene (8:44)
Adding in another transition (6:04)
Optimizing the title Scene (3:07)
Fixing collisions (4:04)
Finalizing the game (2:41)
Challenge - Add in a third color choice (1:11)
Touch the right color
Introduction to the game (2:38)
Game Preview (1:02)
Starting the game and talking about clean code (7:08)
Setting up the squares (6:53)
Spawning Labels (3:33)
Setting up the color array (6:03)
Adding in the color of the word (3:54)
Adding in the incorrect colors (4:59)
Setting up the touches (7:29)
Setting up the game timer (8:19)
Setting up the reset logic (7:15)
Formatting the colors (6:16)
Finalizing the game (2:39)
Conclusion (1:37)
Click as fast as you can!
Introduction to the game (1:02)
Game Preview (1:01)
Starting the game (5:40)
Setting up the labels (6:26)
Setting up the game timer (4:37)
Adding in the timer logic (4:37)
Adding in the block to click (5:01)
Adding in the touched node logic (4:28)
Setting up game over logic (2:41)
Setting up the scene transition and timer (5:00)
Finishing up the game (1:52)
Challenge - Think of 12 different game concepts (1:39)
Collecting square game
Introduction to the game (1:47)
Game Preview (0:54)
Starting the Game (3:13)
Spawning the player (3:47)
Rotating the player to the touch (3:03)
Moving the player to touch (4:08)
Spawning the collectable (5:36)
Spawning the labels (5:56)
Setting up the physicsbodys for the nodes (5:45)
Adding in physics contact (5:18)
Setting up the collision (2:35)
Setting up the countdown timer (3:44)
Setting up the game over logic (6:03)
Conclusion (1:33)
Challenge - Add a powerup and a game losing sprite (1:08)
Collect the color blocks
Introduction to the game (0:49)
Game preview (1:11)
Starting the game (3:45)
Setting up the player (5:38)
Setting up the colors and the controls (7:23)
Setting up the falling block logic (6:13)
Adding in falling block timer and color (6:25)
Adding in the physics (6:06)
Adding in the player block physics collsion (4:33)
Adding in the collision logic (9:02)
Adding in the color collision logic (4:48)
Setting up the game over logic (5:35)
Finalizing the colision logic (4:12)
Fixing the gamescene (1:35)
Touch the right Square
Introduction to the game (1:20)
Game Preview (0:52)
Setting up the game (9:35)
Adding in the labels (4:57)
Adding in the color randomization (3:51)
Setting up the tapping (6:14)
Adding in the white square only tap (3:10)
Adding in the timer logic (6:18)
Setting up another lose condition (3:14)
Resetting the game (6:20)
Finishing the game (1:47)
Challenge - Add a fade in and fade out to the squares (0:40)
Block Spawning Game
Introduction to the game (2:06)
Game Preview (0:50)
Starting the game (4:12)
Adding in the floor (4:39)
Adding in the spawning block logic (3:19)
Adding in the random color blocks (6:52)
Making the phyisical boundaries of the game (4:18)
Adding in labels (6:16)
Adding in blocks (2:46)
Setting up the countdown timer (3:28)
Setting up the is collecting logic (4:27)
Setting up the title screen (9:33)
Changing the SKScene (3:26)
Adding the final game scene transition (7:07)
FInishing the game (3:06)
Challenge - Think about your own game state and add it (1:01)
Whack a mole game
Introduction to the game (1:08)
Game preview (0:51)
Starting the game (4:10)
Setting up the countdown timer (5:24)
Setting up the sprites and the labels (7:59)
Spawning green blocks (3:47)
Setting up the red block and touch logic (3:48)
Setting up the reset scene logic (7:24)
Final touches on the game (1:50)
Collect the right color block
Introduction to the game (2:00)
Game Preview (1:21)
Starting the game (5:45)
Placing the blocks (6:26)
Adding in the labels (6:01)
Adding in the starting timer (8:57)
Setting up the game timers part 1 (9:23)
Setting the timer part 2 (3:46)
Changing the color (4:38)
Adding in the touch node logic (4:24)
Setting up the end game logic (8:20)
Adding in the final touches to the color scheme (3:32)
Final touches (1:37)
Collecting random blocks
Introduction to the game (2:01)
Game Preview (1:14)
Starting the game (5:27)
Spawning the block (4:37)
Adding in the nodes (4:27)
Adding in a for loop for the blocks (3:03)
Collecting the squares (4:03)
Reseting the game (8:57)
Removing all of the blocks (3:04)
Challenge - Create a menu and 3 difficulties (0:57)
Memory Color Game
Introduction to the game (1:21)
Game Preview (1:22)
Starting the game (6:36)
Spawning blocks (3:41)
Adding in the for loop (2:53)
Setting up the labels (4:51)
Adding in the random color selection (2:27)
Starting the initial colors (2:37)
Setting up the Flash timer (4:49)
Setting up the collecting node logic (4:41)
Setting up a countdown timer (3:19)
Setting up the reset logic (5:59)
Learning about resetting and dubugging (3:26)
Finalizing the game (3:32)
Challenge - Add in difficulty levels that deal with memory (0:51)
Avoid MineField
Introduction to the game (1:02)
Game Preview (1:40)
Starting the game (6:02)
Adding in the player controls (4:34)
Spawning the mines (3:27)
Setting up the goal block (2:16)
Adding physics part 1 (5:23)
Adding in the physics part 2 (6:40)
Setting up the collision logic for the player (5:12)
Destroy all mines (2:09)
Adding in the text (6:08)
Resetting the game (5:29)
Adding in the score logic (4:00)
Making the player drag the box (3:09)
Challenge - Adding in a powerup (0:54)
Place then collect
Introduction to the game (0:36)
Game Preview (1:05)
Letting up the game (7:22)
Adding in the labels (6:50)
Placing the blocks (2:57)
Adding in the countDown timer (4:04)
Setting up the isPlacing logic (6:45)
Setting up our game over logic (4:12)
Setting up the reseting game logic (5:04)
Challenge - Adding in your own mono colorscheme (0:34)
Educational Game
Introduction to the game (1:29)
Game Preview (1:30)
Setting up the game (7:50)
Spawning the buttons (4:16)
Setting up the correct color (3:35)
Adding in the correct Button logic (2:44)
Adding in the correct touch logic (2:52)
Keeping score (4:20)
Challenge - Make the game harder and add in fade in, fade out (0:52)
Change gravity game
Introduction to the game (1:11)
Game Preview (1:09)
Starting the game (12:59)
Adding in the up and down gravity (6:39)
Setting up the floorblock and the ceiling block (5:54)
Adding in the SKAction to the floor block and ceiling block (2:17)
Adding in the timer block (4:52)
Adding in the physics contact (8:29)
Setting up physics and resetting the game (6:42)
Setting up the text (3:16)
Challege - Add in your own simple character to the game (1:26)
Challenge - Add score and change opacity of main label (1:07)
Making a collecting game
Introduction to the game (1:03)
Game Preview (0:40)
Setting up the game (12:30)
Adding in player controls (3:00)
Spawn Collectablse (4:30)
Setting up the collisions (7:05)
Setting up the contact bitmap (3:19)
Completing the game (6:47)
Challenge - Adding in different sizes of blocks (0:48)
Follow the Leader
Game Introduction (1:16)
Game preview (3:21)
Setting up the game (5:28)
Adding in a Circle path (5:39)
Adding in the dropping timer (4:11)
Spawning the player (6:05)
Adding in the block avoids (3:42)
Adding in the spawning timers (4:44)
Adding in the physics to the game part 1 (8:07)
Adding the physics part 2 (8:24)
Adding in physics part 3 (3:54)
Adding in the game over logic (7:22)
Resetting the game (6:03)
Finishing the game (3:51)
Spawning the mines
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