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Build The Legend of Zenda Game in Unity® and Blender (CC)
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T01. Introduction to Unity
1.1 Introduction (3:13)
1.2 Unity Editor (13:21)
1.3 Moving a Cube (12:03)
1.4 Materials (8:54)
1.5 Lights (6:15)
1.6 Particle System (6:20)
1.7 Applying Physics (4:58)
1.8 Asset Store (3:11)
T02. Introduction to Coding
2.1 Introduction (2:08)
2.2 Variables (16:59)
2.3 Methods (16:19)
2.4 If Blocks (7:40)
2.5 Loops (12:45)
T03. Introduction to Inputs
3.1 Introduction (1:58)
3.2 Key Presses (13:35)
3.3 Moving a Player (11:03)
3.4 Jumping (10:58)
3.5 Moving Forward (7:18)
3.6 Cycling Cameras (14:07)
T04. Introduction to Prefabs
4.1 Introduction (1:49)
4.2 Introduction to Prefabs (16:51)
4.3 Random Angles (9:15)
4.4 Explosion Effect (13:12)
4.5 Adding explosion effects (10:08)
01G. Player Movement
g1.1 Creating a Project (2:23)
g1.2 Designing the Player (11:33)
g1.3 Moving the Player (10:22)
g1.4 Key Input (4:59)
g1.5 Activating Physics (7:03)
g1.6 Jumping (5:23)
g1.7 Double Jump Block (8:22)
g1.8 Velocity (6:11)
g1.9 Velocity Optimizations (4:09)
g1.10 Looking Around (10:18)
02G. Weapons
g2.1 Designing a Sword (7:24)
FAQ on Rotating Sword
g2.2 Swinging the Sword (8:11)
g2.3 Moving the Sword Back (7:56)
g2.4 Retreating the Sword (5:34)
g2.5 Designing a bomb (3:09)
g2.6 Bomb Script (2:49)
g2.7 Exploding the bomb (10:24)
g2.8 Throwing Bombs (12:09)
g2.9 Bow (14:08)
g2.10 Swapping Weapons (1:38)
03G. Enemies
g3.1 Simple Enemies (17:03)
g3.2 Strong Enemy (6:40)
g3.3 Hit Area (1:58)
g3.4 Patrolling Logic (9:47)
g3.5 Shooting Enemy (8:24)
g3.6 Enemy Bullet (6:44)
g3.7 Damaging the Player (12:45)
04G. Camera and User Interface
g4.1 Camera (8:36)
g4.2 Game Interface (21:31)
g4.3 Health Bar (8:18)
g4.4 Main Menu (9:49)
05G. Terrains
g5.1 Terrain Basics (10:48)
g5.2 Painting the Terrain (11:59)
g5.3 Trees and Grass (10:55)
g5.4 Water (6:24)
g5.5 Flares and Camera Effects (8:15)
06G. Level Design
g6.1 Level Terrain (12:36)
g6.2 Dungeon Entrance (9:11)
g6.3 Teleporting (12:57)
g6.4 Dungeon (11:30)
g6.5 Adding Shooting Enemies to the Dungeon (8:35)
g6.6 Adding Remaining Enemies (2:42)
g6.7 Remaining Enemies (3:07)
Introduction to Blender
Introduction to Blender (24:39)
07K. Character Art
1.1 Headset Ref (3:32)
1.2 Head Basic Shaping (10:18)
1.3 Head Medium Shaping (17:06)
1.4 Head Lips Shaping (13:38)
1.5 Head Shape Fixing (12:14)
1.6 Body Set Ref (2:03)
1.7 Body Basic Blocking (10:06)
1.8 Body Base Detailing (25:40)
1.9 Body Torso Detailing (15:09)
1.10 Body Hand Detailing (18:30)
1.11 Body Head Attaching (25:01)
1.12 Edge Flow Fixing (10:27)
1.13 Body UV Unwrapping (23:47)
1.14 Body Base Painting (7:16)
1.15 Body Painting Base Cleaning Up (23:41)
1.16 Body Painting Coloring (23:52)
1.17 Body Painting Detailing Eyes (6:15)
1.18 Body Painting Face (13:56)
1.19 Body Painting Full-Body Detailing (31:29)
1.20 Helmet Modeling (17:51)
1.21 Helmet Unwrapping and Texturing (17:18)
1.22 Rigging 01 (11:13)
1.23 Rigging 02 (6:24)
1.24 Rigging End Fix (6:56)
1.25 Weight Painting and Exporting (5:12)
1.26 Importing to Unity (9:04)
08K. Weapons Art
2.1 Super Basic Prop Modeling (10:09)
2.2 Sword Basic Prop Modeling (17:12)
2.3 Bomb Basic Prop Modeling (6:14)
2.4 Shield Basic Prop Modeling (10:15)
2.5 Bow Basic Prop Modeling (14:01)
2.6 Arrow Basic Prop Modeling (11:57)
2.7 Arrow Quiver Basic Modeling (7:34)
2.8 Unity Weapon Toon Shading (7:34)
09K. Basic Enemy Art
3.1 Basic Enemy Head (5:35)
3.2 Basic Enemy Body (22:31)
3.3 Basic Enemy Body Fixing (11:56)
3.4 Basic Enemy Body Rigging (12:08)
3.5 Basic Enemy UV Unwrapping (11:46)
3.6 Basic Enemy Texture Painting (25:38)
3.7 Basic Enemy Unity Importing (4:46)
10K. Strong Enemy Art
4.1 Strong Enemy Basic Modeling (28:50)
4.2 Strong Enemy Model Detailing (13:54)
4.3 Strong Enemy Basic Coloring (16:07)
4.4 Strong Enemy Rigging (18:42)
4.5 Strong Enemy Weight Painting (10:06)
4.6 Strong Enemy Toon Shading (10:06)
11K. Swivel Cannon Art
5.1 Swivel Cannon Modeling (18:36)
5.2 Swivel Cannon Unity (3:56)
12K. Dungeon Art
6.1 Modular Dungeon 1 (4:56)
6.2 Modular Dungeon 2 (7:27)
6.3 Modular Dungeon 3 (15:25)
6.4 Modular Walls Unwrapping 1 (8:26)
6.5 Modular Walls Unwrapping 2 (10:43)
6.6 Modular Walls Exporting UV's (3:25)
6.7 Dungeon Texturing 1 Floors (3:25)
6.8 Dungeon Texturing 2 Single Wall (5:39)
6.9 Dungeon Texturing 3 Angled Walls (5:14)
6.10 Dungeon Textures Wall Fixing (8:00)
6.11 Corner Wall Texture Quick Fixing (3:08)
6.12 Dungeon Ceiling 1 (3:56)
6.13 Dungeon Ceiling 2 (3:56)
6.14 Dungeon in Unity (13:58)
13K. Spawn Temple Art
7.1 Modeling Spawn Temple Basic (11:18)
7.2 Spawn Temple UV Unwrapping (9:47)
7.3 Spawn Texturing (6:00)
14K. Dungeon Entrance Temple Art
8.1 Modeling Temple Entrance Basics (16:40)
8.2 Temple Entrance Detailing (4:35)
8.3 Temple UV Unwrapping 1 (23:27)
8.4 Temple Mountain UV Unwrapping (23:27)
8.5 Temple Entrance Texturing (13:02)
8.6 Unity Dungeon Entrance Temple (13:02)
15G. Humanoid Models
g7.1 Integrating Cannons (13:32)
g7.2 Humanoid and Animators (9:02)
g7.3 Player Animations (8:15)
g7.4 Player Walking (5:08)
g7.5 Enemy Humanoids (9:28)
g7.6 Patrolling Rotation (3:24)
16G. Beat the Dungeon
g8.1 Bomb Art (8:05)
g8.2 Sword and Bow (7:29)
g8.3 Attaching Weapons (15:07)
g9.1 Sword Adjustment (5:31)
g9.2 Dungeon Enemies (12:55)
g9.3 Dungeon UI (23:56)
g9.4 Designing a Treasure (6:06)
g9.5 Collecting the Treasure (10:56)
g9.6 Clearing Dungeons (5:13)
17G. Effects and AI
g10.1 Effect Manager (16:30)
g10.2 Navigation (8:17)
g10.3 Agents (10:30)
g10.4 Agent Animation (8:40)
g10.5 Enemy Chasing 1 (11:02)
g10.6 Enemy Chasing 2 (2:08)
g10.7 Challenge Time (6:56)
g10.8 New Player Orientation (5:12)
g10.9 Camera Rotation (4:40)
g10.10 Smooth Camera Rotation (4:04)
Zenda Source Code and Assets
Source Code and Assets
Student Showcase and Newsletter
Student Showcase
Bonus Lecture: How to get more content.
g1.3 Moving the Player
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