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Building an Architectural Walkthrough Using Unity
Importing Architectural Models in Unity
Introduction and Workflow Overview (3:04)
From SketchUp to Unity (3:45)
From ArchiCAD to Unity (Step 1) (2:50)
From ArchiCAD to Unity (Step 2) (2:37)
Updating Models (3:49)
Improving Performance (3:46)
Navigating an Architectural Model
Adding a First-person Controller (5:27)
Preventing Running Through Walls (4:16)
Adding a Third-person Controller (3:47)
Loading a Different 3D Character (5:48)
Adding a Mini-map (4:24)
Improving Materials with Shaders and Textures
Textured Materials with Bump and Specular Mapping (5:27)
Using a CubeMap for Sky and Clouds (2:56)
Using a Better Glass Shader (4:53)
Procedural Materials Using Substances (4:10)
Cutout Textures Using Alpha Maps (3:27)
Adding Lights and Shadows
Lighting Types (2:51)
Adding a Sun with Shadows (2:30)
Interior Lights Using Point and Spot Lights (3:50)
Lightmapping (Preparation) (2:24)
Lightmapping (Calculation) (3:29)
Animating Objects and Lighting
Understanding Animation in Unity (2:53)
Creating a Rotating Cube (3:29)
Keyframing an Opening Door (2:38)
Opening and Moving an Elevator (6:42)
Setting Up a SunStudy Animation (4:25)
Scripting to Add Interactivity
Creating Your First Script (2:49)
Editing a Script in Monodevelop (3:33)
Triggering the Rotation of GameObject (5:31)
Switching a Material with a Script (5:51)
Adding a GUI to the Material Switcher (3:42)
Expanding the Scripts
Hiding and Showing Objects (4:09)
Switching between Cameras (7:23)
Resetting the Player (6:13)
Picking Objects (5:56)
Displaying Object Information (6:43)
Presenting the Final Walkthrough
Bringing Everything Together – The Build Settings (3:35)
Building the Result and Pl (3:24)
Building for other Platforms – Example iOS (3:02)
Compiling and Running the iOS App (2:48)
Adding a Mobile Controller (1:46)
Some Final Refinements (5:13)
Compiling and Running the iOS App
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