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Getting Started with Unity 4 Scripting
Render Loops and Basic Entry Point Functions
Expose Variables in the Inspector from Scripts (2:57)
Entry Points when Scripting in Unity (3:10)
Show Different Usages of the Render Loops (3:06)
Triggers and Collision Callbacks (3:12)
Special Triggers (3:10)
Components – Adding, Removing, Accessing
Components and Their Use (3:25)
Accessing a Custom Component in the Same Game Object (3:01)
Accessing a Component from the Engine Using Scripts (3:09)
Accesing Components in Other Game Objects (3:05)
Searching Components in Game Objects that Have Children (3:05)
Input in Unity
Input Manager Overview (2:56)
Connecting the Input Manager with Scripting (3:12)
Axis, Keys and Their Differences (3:08)
Dissecting Specific Key Presses – Up / Down / Stay (3:05)
Mouse Input (3:23)
Gizmos and Their Usefulness in Your Game
Gizmos Functions Ove (3:13)
Gizmos and Scripts (3:03)
Using Gizmos for Visualizing Data (3:03)
Uses of Raycasting and Gizmos (3:10)
Making Gizmos Work with Other Components (3:07)
Character Controller
Anatomy of a Character Controller (3:09)
Modifying a Character Controller to Work with Custom Scripts (3:09)
Making the Character Controller Work with the Input System (3:08)
Creating a First-person Character Controller (3:14)
Adding Movement Animations to a Character Controller (3:24)
GUI Scripting
GUI Overview and Types of Controls (3:01)
Manual GUI Placing (3:33)
GUI Layouts (3:11)
Mixing the GUI System with the Input System (3:10)
Skinning Your Created GUI (3:08)
Pathfinding and AI
AI Pathfinding System Overview and Its Components (3:12)
NavMeshAgent Overview (3:09)
OffMeshLinks Overview (3:17)
Making the AI System Interact with Your Scripts (3:09)
Creating a Basic Sandbox for Playing with Agents (3:30)
Script Compilation Order and Mixing Languages in Unity
Script Execution Order in Unity (3:09)
Script Compilation Order in Unity (3:02)
Functions Execution Order in Unity (3:11)
How to Mix Languages in Unity (3:13)
Calling JS Functions from C# (3:01)
Calling JS Functions from C#
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