Autoplay
Autocomplete
Previous Lesson
Complete and Continue
HTML5 Game Development - Second Edition
Planning the Count game
The Course Overview (1:11)
Setting Up Your File Structure (1:46)
Setting Up the Canvas with CreateJS (2:45)
Preparing the Graphics (3:05)
Implementing Your First Game Object (3:21)
Creating the Core logic
Displaying Multiple Objects on Stage (2:29)
Adding Tap Input Events (3:20)
Making the Game Mobile Friendly (3:47)
Adding the Game Logic (3:44)
Adding the Game Over Logic (1:58)
Polishing the Count Game
Animating the Game Over Scene (2:13)
Restarting the Game (2:39)
Adding Custom Web Font (4:05)
Adding Audio Effect (3:19)
Deploying the Game on the Web (2:28)
Preparing the Rush Game
Planning the Rush Game (2:43)
Creating the Rush Game’s Graphics (3:38)
Defining the GameObject Class (4:11)
Creating a Platform Class (3:44)
Adding Platforms to Stage (2:50)
Moving the Character
Handling Platforms and Avatar Collisions (4:35)
Creating Movable Game Objects (2:18)
Applying Gravity to the Avatar (2:09)
Making the Avatar Run (2:27)
Making the Avatar Jump (2:06)
Collision Detection
Implementing the Enemy Game Object (3:48)
Handling Enemy and Hero Collisions (2:05)
Handling Collisions with Generic Methods (2:14)
Implementing the Coins Objects (1:19)
Handling Hero-Coins Collision (2:41)
Building Levels
Placing Platforms and Game Objects Together (3:51)
Creating the Multiple Platform Width (1:30)
Defining Levels with Difficulty (4:01)
Generating Platforms and Game Objects Based on Level (2:57)
Level Up with Game Score Multiplier (3:21)
Polishing the Rush Game
Creating a Main Menu Scene (3:59)
Creating a Game Over Scene (2:34)
Displaying Scores (3:17)
Finalizing Your Game’s Web Page (4:23)
Adding the Game to Home Screen (3:33)
Creating the Multiple Platform Width
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock