Introduction to SpriteKit. Build practical games.

Learn to use SpriteKit to build 2D games for iOS.

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Anyone can use SpriteKit.

In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch.

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Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both.

Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.


Why SpriteKit?

SpriteKit is the framework for making 2D games for Apple products. It's free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!

To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand.

Is this course for me?

Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.

What programs do I need?

To follow along with these tutorials, you will need SpriteKit, Apple's free framework for making 2D games. This course was recorded on a Mac computer. SpriteKit is only available for Apple-owned products.

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Your Instructor(s)


Mammoth Interactive
Mammoth Interactive

Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.

Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming and business development.

In 2011 it was clear that there opportunity in the software education market. Mammoth Interactive has released 7 courses on Udemy.com with expert advice from our CEO John Bura. John has been programming since 1997 and teaching since 2002. John brings a unique perspective with his years of experience of teaching and real word experience running a software company. Since November of 2011 Mammoth Interactive has sold over 400k worth of education courses around the world. The courses have been featured on many websites such as Venture Beat, Expert Dojo, Cult of Mac, Macgams, and many more.

In 2012 Mammoth interactive started an educational software branch releasing Code Habit. Code Habit is software the teaches people how to develop software by habit.


Course Curriculum



Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.