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Java Game Development - Create a Flappy Bird Clone
Introduction to the Course
Welcome (1:14)
Initialising the game window
Section Introduction (0:09)
Initialising the game window (6:28)
Updatable and Renderable interfaces
Section Introduction (0:18)
Updatable and Renderable Interfaces (5:49)
Rendering to the screen
Section Introduction (0:09)
Rendering to the Screen (6:40)
More in-depth explanation of rendering (4:36)
The game loop
Section Introduction (0:32)
Introduction to the Game Loop's Logic (6:24)
The Update Logic (6:36)
The Render Logic (6:06)
FPS Check Logic and the Main Method (5:03)
Game entities part 1
Section Introduction (0:24)
The Flappy Bird (5:18)
Programming the Pipes (Part 1) (5:22)
Programming the Pipes (Part 2) (5:18)
Programming the Pipes - Updating (6:11)
Programming the Pipes - Rendering (6:39)
Game input
Section Introduction (0:16)
Input and a Preview of the Pipes (8:08)
Game entities part 2
Section Introduction (0:14)
Initialising and Sprite Loading (6:08)
The Basic Movement Logic (5:27)
Starting Collision Detection (5:44)
Finishing Collision Detection (3:17)
Rendering (4:46)
Conclusion
Course Outro (0:19)
Starting Collision Detection
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