Make a Mega Dude Action Shooter Game in Unity® with Pixel Art (CC)

Complete Beginner's Guide to Building a Game from Scratch in Unity® with Pixel Art in MagicaVoxel & Photoshop.

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This course was funded by a wildly successful Kickstarter.

Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game.

Our experienced instructors Kevin Liao and Glauco Pires explain everything from a beginner level. That means you don't need any prior coding or digital art experience!

Glauco Pires takes you through the process of coding a game in Unity® from scratch. Kevin Liao teaches you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in MagicaVoxel and Photoshop to make original art.

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The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!

What Will I Learn?

  • Build a platform shooter game in Unity®.
  • Learn the fundamentals of game design.
  • Create artwork in MagicaVoxel and Photoshop.
  • Code in C#.
Requirements
  • Unity® 2017.1.0f3 (for game set-up and coding)
  • MagicaVoxel and Photoshop (for creating art)
  • This course was recorded on a Mac computer, but you can use a PC.

Who is the target audience?

  • Complete beginners. No prior coding or digital art skills necessary.
  • People who want to make games.

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Your Instructor(s)


Mammoth Interactive
Mammoth Interactive

Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.

Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming and business development.

In 2011 it was clear that there opportunity in the software education market. Mammoth Interactive has released 7 courses on Udemy.com with expert advice from our CEO John Bura. John has been programming since 1997 and teaching since 2002. John brings a unique perspective with his years of experience of teaching and real word experience running a software company. Since November of 2011 Mammoth Interactive has sold over 400k worth of education courses around the world. The courses have been featured on many websites such as Venture Beat, Expert Dojo, Cult of Mac, Macgams, and many more.

In 2012 Mammoth interactive started an educational software branch releasing Code Habit. Code Habit is software the teaches people how to develop software by habit.


Course Curriculum


  Introduction to the Course
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  MagicaVoxel Quick Crash Course
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  MagicaVoxel Export
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  Megadude Photoshop Assets
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  Resources
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Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.