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Unity 3D Game Development
Understanding Unity UI
Understanding Unity UI (4:15)
Unity3D Project Structure (2:33)
Game Objects and Components (2:38)
Introducing Monodevelop (3:57)
Creating Your First Component (2:56)
Pro-Tips: Understanding a Monobehaviour (3:57)
Building a Scene
Creating and Loading Scenes (2:56)
Building and Manipulating GameObjects (1:55)
Using Components in GameObjects (3:01)
Building and Using Prefabs (3:13)
Working with the Unity Camera (2:32)
Scripting Interactivity
Component Basics (4:22)
Built-in Components (3:52)
Trapping Player Input (2:04)
Communicating Between Game Objects (4:59)
Researching Messaging Systems (3:07)
Sound and Music
Unity Audio Basics (4:34)
Building and Playing Game Music (1:54)
Controlling Audio Sources (2:32)
Setting Volume and Controlling Music Playback (3:09)
Pro-Tips: Saving Player Preferences (2:51)
Building UI
Unity GUI Basics (4:25)
Skinning Your GUI (9:27)
GameExperience as UI (5:01)
Score and Time Displays (3:58)
Pro-Tips: Pausing and Ending a Round (4:17)
Title Screens and Menus
Building a Title Page (3:48)
Building the Main Menu (3:40)
Pro-Tips: Create a Pause Menu Reusing your Work (2:54)
Taking it Further: High Score (Saving and Loading)
Tracking Player Score in your Game (5:55)
Building the High Scores List UI (1:39)
Displaying High Scores from the Main Menu (4:59)
Pro-Tips: Building your Finished Game (3:32)
Taking It Further - Where to go from here
Converting Score into Combo Scoring (4:31)
The Unity Community (2:55)
Unity3D Pro (3:53)
Porting to Android (6:21)
Publishing Your Android Game (6:27)
Game Objects and Components
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