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Xcode 6 - 14. Dice game app in Swift
First Section
01. Introduction to the gamling game (2:39)
02. Setting up the scene part 1 (4:26)
03. Setting the design part 2 (5:31)
04. Adding the IBOutlets to the Swift file (4:19)
05. Adding in IBActions (3:01)
06. Adding in variables and talking about ballence (3:46)
07. Setting the dice type for the computer (3:10)
08. Random numbers and variable scope (4:44)
09. Accounting for the Zero dice roll (3:19)
10. Testing the difficulty level (1:05)
11. Adding in victory conditions (5:14)
12. Adding in the stepper logic (3:14)
13. Adding in the bonus modifer (3:22)
14. Fixing a programmer error (2:06)
15. Setting the money label at the start of the app (2:33)
16. Adding in the betting logic (3:03)
17. Printing the money to the screen (3:26)
18. Adding in a reset game button and logicmov (6:45)
19. Fixing a textbox issue (5:00)
20. Chosing the color scheme (5:28)
21. Adding in the fonts (3:08)
22. Testing the app and changing the black to an off black (1:45)
23. Making the player reset the game after they have no money (1:31)
24. Course conclusion (1:01)
04. Adding the IBOutlets to the Swift file
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