Getting Started with Unity 4 Scripting

Harness the power of scripting in Unity 4 to build great games

   Watch Promo   Enroll in Course

Harness the power of scripting in Unity 4 to build great games

About This Video

A great resource for anyone new to Unity 4 scripting

Clear step-by-step explanations for each line of code

Create custom components that interact with Unity's game engine components

Enhance your game with an easy-to-use and extendable input system that works on leading game platforms

Create a cool custom GUI for your game

Accompanied with finished assets, scripts, and tips for programming in Unity

In Detail

Create fantastic projects in Unity without any fuss; learn how to set up a basic project and build on it to utilize the Unity game engine's full potential, using custom scripts and graphical feedback (Gizmos) to create extraordinary games easily.

Getting Started with Unity 4 Scripting will explain everything that you need to know; from the basics of the Unity game engine, through to how the component system and Input Manager works. Learn how to create a custom GUI and set up basic AI pathfinding systems, and progressively cover more advanced topics such as inter-communication between the different languages that the Unity game engine supports.

With this video course, you will learn about render loops and basic entry point functions that the Unity engine exposes, followed by the component system, Input system, Gizmos, character controllers, and GUI Scripting. This video course culminates by teaching you about the AI system and the script compilation orders that the Unity game engine provides, as well as all the basic components that comprise a good game.

Learn everything you need to know about how scripting in Unity works; everything from exposing variables in scripts, entry point functions, render loops, and colliders, including how to make them work, to an in-depth introduction of the component system and its intricacies. Discover how to add, remove, and create custom components, as well as about the anatomy of the Input, GUI, and Gizmos system, how they work, and how they behave in tandem.

By the end of this course, you'll be knowledgeable enough to create any basic game by harnessing the power of Unity.


Your Instructor(s)


Packt Publishing
Packt Publishing

Over the past ten years Packt Publishing has developed an extensive catalogue of over 2000 books, e-books and video courses aimed at keeping IT professionals ahead of the technology curve. From new takes on established technologies through to the latest guides on emerging platforms, topics and trends – Packt's focus has always been on giving our customers the working knowledge they need to get the job done. Our EDUfyre courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts


Course Curriculum



Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.